March 29 / 2001
================================================================
Title                   : Templecore  
Filename                : templecore.WAD
Author                  : Darren Finch  A.K.A: Doom_Dude
Email Address           : doomdude@globalkore.com
Misc. Author Info       : Maker of the "The Vilecore" Megawad.

Description             : DooM II Deathmatch wad. This is my very
                          first deatmatch effort.....so maybe it
                          sucks and stuff ;) All weapons are in
                          the wad except the BFG. I put in a 
                          exit that is opened from a remote
                          switch to prevent accidental exiting.
                          So if you see what looks like a secret
                          door.....it's not! It's the exit door
                          and the lion switch opens the door...
                          where the exit switch is hidden :)  
                           

Special Thanks to   : ID SOFTWARE for creating the best of games.
                      It is cool to know that Carmack and crew are
                      now working on a New Doom game (DooM III)! 
                      Thanx also to Matt Tagliaferri for Doomcad5.1 
                      and Hank Leukart for writing the Doom Hackers 
                      Guide. Thanx to Don Incognito for pointing
                      out the first, ugly texture bug in software 
                      mode! Yikes! Thanx to Marc Rousseau for ZenNode 
                      and to Jive, who helped me figure it out! 
                      Thanx also to Ferrari for the exit idea info :)

                      Thanx to everyone at Newdoom.com, where my site
                      can be found: http://www.newdoom.com/themegawad
     
                      Hey, I think I'm getting better at this editing
                      stuph! (Due to all the great help and support!) 

                      Thanx to everyone who sent me email's with thier 
                      thoughts on Vilecore! 
 
                       

================================================================

* Play Information *

Episode and Level #     : Map 01 (DooM II)
Single Player           : Ummm (The player1 start is in the wad for anyone 
                          who wants to check out the joint.)
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes (5 deathmatch starts)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No  
New Music               : No
Demos Replaced          : None
DooM Port               : Templecore is 100% Legacy compatible. Should run 
                          fine in Boom or any of the other ports, since no 
                          xtra features or fancy shite were added.

* Construction *

Base                    : New level from scratch
Editor(s) used          : DOOMCAD 5.1 / Wadview 1.0 (used for texture 
                          viewing) / ZenNode v1.0.5 for the nodebuilding.

Known Bugs              : Thanx to ZenNode all the crickets are dead! Die you
                          bastards! Die, die, die! Prior to using ZenNode on
                          the final wad, there was 4 ugly texture holes in
                          Templecore...............Yuk!





* Copyright / Permissions *

Authors may not use this level as a base to build additional
levels.  



You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.






* Where to get this WAD *

FTP sites:

BBS numbers:

Other:
